A DARK-FANTASY SQUAD TACTICS SAGA · FOR PC

SUMMONFALL

“Summon them. Send them. Remember them.

Heroes summoned into a dying world. A hundred voiced story floors between them and the way home — and the ones who fall are gone forever.

  • 100 voiced floors
  • 18 mission types
  • True permadeath
  • Single-player · Offline

See it in motion

Real, uncut gameplay — dark-fantasy tactics with a voice.

Summonfall gameplay — storming a palisade with the full squad HUD
Storm the palisade — real-time squad battles, every soldier and skill readable.

Forged for the long campaign

Every system feeds the same fantasy: you are the commander who sends them out — and lives with what comes back.

📜

A hundred-floor voiced saga

Every world ships with a fully authored campaign — 1,400+ narrated lines: mission arrivals, boss taunts, quest-givers, and the endings your choices earn.

18 ways to fight

Storm gated warcamps, escort envoys through ambushes, hunt a fleeing assassin with two squads, survive the encirclement, torch the supply line, break out of a trap.

Permadeath that means it

Fallen heroes don't respawn. Their gear is settled, their bunk stays made, and their name goes on the Memorial — with a death card you'll actually want to share.

Summon your roster

Every soldier is generated whole: face, class, voice, traits, and a story arc of kills, bonds, and battle scars that follows them to the end.

🔨

Forge, ascend, protect

Craft and upgrade gear through grades and qualities, ascend your veterans, and lock the heroes you love — because the synthesis altar is always hungry.

🌘

Fourteen living biomes

Plains warcamps at dawn, burning towns at dusk, frozen lakes, crypts by torchlight — procedurally built battlefields on hand-crafted rules, day and night.

TWENTY WORLDS AT LAUNCH · DEALT AT RANDOM · ONE SHOWN

Hollowreach: The Unfinished

Hollowreach is a world its god stopped writing mid-sentence — it cannot end, and because it cannot end it cannot truly live: every dawn it forgets a little more of itself. Heroes summoned from other worlds are told the only door home waits atop a hundred-floor tower that answers only to those with an unfinished story. But someone reached the top first, long ago — and she has been welding an ending onto the world ever since. A finished world has no doors at all.

Every world carries

  • 100story floors
  • 1,400+voiced lines
  • 10regions
  • 20bosses

Twenty authored worlds at launch, each its own complete saga — a fresh premise, antagonist, and ending. When you begin, the summons casts you into one at random, at its own difficulty — from gentle to hellish. Everything above is a single world's worth. Fully single-player, fully offline.

When they fall, they are remembered

Permadeath isn't a fail state in Summonfall — it's the point. When a soldier makes their last stand, the game forges a memorial card: their exact sprite, their record, their final act, sealed under the summoning circle they first stepped out of.

One click copies it as an image. Post it. Pin it. Pour one out.

“Summon them. Send them. Remember them.”

A Summonfall memorial death card — a fallen 5-star hero on a summoning circle with their battle record

March with us

Wishlist to be there at launch. The demo is free. The fallen are forever.

Premium single-player game. No ads, no real-money gacha — ever. Coming to Android later.