A hundred-floor voiced saga
Every world ships with a fully authored campaign — 1,400+ narrated lines: mission arrivals, boss taunts, quest-givers, and the endings your choices earn.
A DARK-FANTASY SQUAD TACTICS SAGA · FOR PC
“Summon them. Send them. Remember them.”
Heroes summoned into a dying world. A hundred voiced story floors between them and the way home — and the ones who fall are gone forever.
Real, uncut gameplay — dark-fantasy tactics with a voice.
Every system feeds the same fantasy: you are the commander who sends them out — and lives with what comes back.
Every world ships with a fully authored campaign — 1,400+ narrated lines: mission arrivals, boss taunts, quest-givers, and the endings your choices earn.
Storm gated warcamps, escort envoys through ambushes, hunt a fleeing assassin with two squads, survive the encirclement, torch the supply line, break out of a trap.
Fallen heroes don't respawn. Their gear is settled, their bunk stays made, and their name goes on the Memorial — with a death card you'll actually want to share.
Every soldier is generated whole: face, class, voice, traits, and a story arc of kills, bonds, and battle scars that follows them to the end.
Craft and upgrade gear through grades and qualities, ascend your veterans, and lock the heroes you love — because the synthesis altar is always hungry.
Plains warcamps at dawn, burning towns at dusk, frozen lakes, crypts by torchlight — procedurally built battlefields on hand-crafted rules, day and night.
TWENTY WORLDS AT LAUNCH · DEALT AT RANDOM · ONE SHOWN
Hollowreach is a world its god stopped writing mid-sentence — it cannot end, and because it cannot end it cannot truly live: every dawn it forgets a little more of itself. Heroes summoned from other worlds are told the only door home waits atop a hundred-floor tower that answers only to those with an unfinished story. But someone reached the top first, long ago — and she has been welding an ending onto the world ever since. A finished world has no doors at all.
Every world carries
Twenty authored worlds at launch, each its own complete saga — a fresh premise, antagonist, and ending. When you begin, the summons casts you into one at random, at its own difficulty — from gentle to hellish. Everything above is a single world's worth. Fully single-player, fully offline.
Permadeath isn't a fail state in Summonfall — it's the point. When a soldier makes their last stand, the game forges a memorial card: their exact sprite, their record, their final act, sealed under the summoning circle they first stepped out of.
One click copies it as an image. Post it. Pin it. Pour one out.
“Summon them. Send them. Remember them.”
Wishlist to be there at launch. The demo is free. The fallen are forever.
Premium single-player game. No ads, no real-money gacha — ever. Coming to Android later.